Back cut : A cut shot where the cue ball is shot away from the target pocket .
Bad hit : Not hitting an object ball first , resulting in a foul .
Bang : Scattering balls without a clear vision of their next stop .
Bank : Making object ball(s) bounced off the rail(s) .
Bending : Applying massé spin to curve a ball’s trajectory ( e.g. , with a massé shot or
with an angled kick shot with draw or follow ) .
Billiard : A shot where the cue ball is deflected off an object ball to strike a second object ball .
Break : The first opening shot where the cue ball is hit from behind the head string (i.e., in the “ kitchen ” or " baulk " ) into the packed balls .
Call(ed) : A shot for which you specify the ball being targeted and/or the target pocket .
Cannon : When playing the " Cue ball " to strike an object ball & have the latter hit
another ball (s) .
Cannon : Snooker term for “ carom ” .
Carom ( kiss ) : A shot where an object ball is deflected off an incidental ball before
being pocketed or striking another object ball .
Check side : Making the cue ball to take a side spin which narrows the angle when rebounds from the cushion .
Chinese : A self - made model of bridge''''s position to deliver a shot .
Choke : Miss a shot due to nervousness under pressure .
*****ed - hat : Special kind of double where the object ball''''s returning angle from the rail is close to 90 degree .
Clean : Having the target ball to go into the pocket without contacting any other ball(s) .
Clearance : Make the remaining balls on the table in succession to win a game .
Collision-induced : Sidespin imparted to the object ball during a cut shot , caused by sliding
friction between the cue ball and the object ball .
Collision-induced throw : Throw caused by sliding friction between the cue ball and the object ball caused by a cut angle .
Combination : A shot where the cue ball hits an object ball which then hits a different object ball(s) .
Combo : Same as a “ combination shot ” .
Counter : Double hit of the cue ball and object ball during a bank shot .
Crawl : Playing softly to roll the cue-ball up to touch the object ball .
Cross-corner : A bank shot off a long rail into a corner pocket .
Cross-side : A bank shot off a long rail into a side pocket .
Curve(d) : A shot using a slightly elevated cue stick and bottom-side English to create
massé action to have the cue ball to curve a small amount around an obstacle ball .
Cut shot : A shot where the cue ball impacts the object ball at an angle to the impact line(i.e. , the shot is not “ straight-in ” ) .
Dart : A stroke , similar to the throwing motion for a dart , also applied to execute a jump shot , usually with a shorter and/or lighter cue stick , even without using a bridge .
Dead : Term used to indicate that a carom or combination shot is lined up perfectly ( i.e. , you can’t miss and your play seems effortless , automatic , and confident ) .
Deep screw : Striking the cue ball below centre ( horizontal line ) .
Defensive : A shot where you try to pocket a ball ; but if you miss the shot , you also
planned to leave the cue ball or object ball in a difficult position for your opponent .
Defensive : Where the opponent can play an easy safety in return .
Dig under : An illegal shot , making the cue ball to jump up to air ( same as shovel ) .
Dirty : Unsportsmanlike conduct or play .
Dog a shot : Miss a shot as a result of a “ choke ” or to miss it due to the pressure .
Double : Billiard term for a “ bank shot ” .
Double : To rebound an object-ball from a cushion .
Double-double : Variations of double .
Double hit : An illegal shot where the cue stick hits the cue ball twice during a stroke .
Double kiss : Double hit of the cue ball and object ball during a bank shot .
Drag : Shot where bottom spin is used to slow the cue ball on the way to the object ball and/or to create stun at object ball impact . A drag shot is an alternative to a slow-roll shot , where table roll-off might be more of an issue .
Draw : A shot in which the cue ball is struck below center ( horizontal line ) to impart
bottom spin to the cue ball & causing the cue ball to pull back from the object ball , after impact .
Duck : Slang term for potting a ball sitting close to a pocket that is virtually impossible to miss .
Ducking : Playing a safety shot .
Dutch double : Male/female team that alternates shots .
Escape : Managing to get out of a difficult position , legally . When snookered you have to play an " escape " shot .
Fantastic : A shot that causes applause from the audience .
Feather : A very thin cut shot .
Fluke : A shot to have a ball to pocket by pure luck .
Follow : A shot in which the cue ball is struck above center to impart top-spin to the cue-ball , causing the cue ball to roll forward while spins .
Follow through : The movement of the cue stick through the cue ball position during& to the end of your stroke in the direction of the aiming line , after making contact with the cue ball .
Force : When the shot is played with great strength it is known as a forcing (or power) shot .
Force an angle : If the pot is played to pocket the ball in one side of the pocket or the other it is described as trying to " force an angle " .
Force follow : Maximum top-spin follow shot hit with high speed .
Forcing : A shot played above normal pace with a specific objective .
Fouetté ( pronounced “ fwet-tay ” ) : A shot that uses tip offset (i.e., English) and cue stick
deflection to avoid a double-hit when there is a small gap between the cue ball and object ball. A fast , full stroke is used so the cue stick deflects away while the cue ball clears .
Foul : A violation of the rules of the game while shooting incurring a penalty .
Full-ball : A direct hit with no cut angle .
Good : A legal shot where the cue ball hits the object ball first .
Grand massé : " Massé " played without resting the bridge-hand on the table " .
Half-ball : A shot where the cue ball aiming line passes through the edge of the object ball .
High run : The highest number ( points ) of consecutive balls made by a player in a game .
Hook(ed) : Whenever one of the players shoots and misses , but by luck or design leaves his opponent no shot . Often used without the connotation of luck .
Hustle : Misleading others about your true ability and taking advantage of it by gambling with them and/or others . Also refers to cheating in general .
Hug the rail : Making a ball roll along a rail cushion .
In jail : Leave an opponent without a shot ( safe ) .
In Off : When a ball goes into a pocket after striking another ball . Normally referring to the cue ball .
In-and-safe : A special safety shot in the games like 8 ball , 9 ball … , where you declare “ in-and-safe ” or “ safety ” before the shot , and you return the table to your opponent after your shot , even if you legally pocket one of your object balls . The purpose is to leave the cue ball in a difficult position for your opponent ( a tactical shot ) .
Inside cut : A bank shot where the cue ball hits the object ball on the side toward the bank direction , relative to the aiming line . The cue ball imparts natural (running) collision-induced English to the object ball .
Inside English : Sidespin in the direction of the object ball in a cut shot (e.g., when the cue ball strikes an object ball on the left side , creating a cut shot to the right , right side-spin would be called “ inside English ” and left sidespin would be “ outside English ” ) .
Insurance ball : An easily pocketed ball ( e.g., a ball in the jaws of a pocket ) that you leave untouched until you need it to get out of trouble (e.g., when you create poor position after a shot ) .
Intentional foul : A deliberate foul shot used to give you a strategic advantage .
Jab : A short punch-like stroke .
Jacked up : Refer to an elevated cue-stick When shooting over another ball .
Jawed : When the object ball bounces between the two tits of a pocket and fails to fall into the pocket .
Jump shot ( legal ) : A shot in which the cue ball is bounced off the table surface , with a downward stroke , to jump over an obstacle ball .
Jump shot ( illegal ) : An illegal shot in which the cue ball is lifted off the table''''s playing Surface to jump over an obstacle ball by hitting the cue ball way below center .
Key ball : The ball before the final ball of the game, used to get position on the final shot.
Kick : Having the cue ball hit the rail before an object ball . Also refers to a poor contact between cue ball and object ball .
Kick : A shot in which the cue ball bounces off one or more rails before contacting the object ball . Ball gets thrown off its target line ( mostly because of dirt ) .
Kill : A shot where you use draw or reverse English to limit the cue ball’s motion after
object ball or rail contact .
Kiss : Contact by the cue ball on a object ball . Same as cannon or “ carom shot ” or
“ billiard shot ” .
Lag : A skill shot used to determine which player will start the game . Each player must shoot a ball from behind the string ( baulk ) along the table''''s long rails and return it as close as possible to the near rail ( where you start shooting ) after bouncing off the opposite rail .
Leave : The position of the balls after a player’s shot . A “ good ” leave is one in which the ball positions for the next shot are desirable .
Legal : Shot in which the cue ball strikes a legal object ball first and either an object ball is Pocketed or some ball hits a rail after contact with the object ball .
Long : When a ball rolls too far , or when a shot misses beyond the target .
Massé : A shot where an elevated and firm stroke is used with extreme bottom-side English which may significantly curve the path of the cue ball (e.g., around an obstacle ball) .
Money : A key shot in a game that , if pocketed , will usually result in a victory .
Miss : A poor shot which does not hit the intended object ball .
Miscall : Performance of a shot other than the one intended .
Miscue : Hitting the cue ball with parts other than cue- stick''''s tip .
Natural position : “ Shape ” that results from a slow , natural-roll shot with no English .
Nice : Potting a fairly difficult object ball .
Nip : A shot with little or no follow through .
Over cut : Hitting the object ball with too large of a cut angle , hitting the ball too thinly .
Outside cut : Term used to describe a bank shot where the cue ball hits the object ball on the side away from the bank direction , relative to the aiming line . The cue ball imparts reverse collision-induced English to the object ball .
Pattern play : Strategically playing the balls in a certain order based on position and
Persian : Amazing performance ( same as artistic ) .
Piqué ( pronounced pee-Kay ) : same as masse'''' but a screw shot played with a vertical
cue applying no English , when the balls are so close that there is not enough room to follow through with the cue held horizontally . The " massé " forces the cue-ball to curve by a combination of back-spin and side-spin .
Plain ball : Striking the cue ball dead centre .
Plant : To play one object-ball onto another (Snooker or British term for a frozen carom shot) .
Pocket speed : The slowest you can hit a shot and still pocket an object ball . The object ball is given just enough speed to reach and drop into the pocket .
Poke : When your lower arm''''s muscles get tightened you will poke on the shot .
Polo : Smooth swing mostly used for the break shot .
Position : To make the next shot easier you would be playing " position " .
Position play : Using controlled cue ball speed and English to achieve good cue ball position for subsequent shots .
Pot : legal shots made .
Power break : A break shot , hit with a lot of force , resulting in active scatter of the racked balls .
Power : The term given to advanced cueing techniques played at speed , with power .
Press : Making the cue ball go off- line .
Pressure : Keeping the cue-stick in-line while performing a fallow through ( low to high ) .
Proposition : Offer of a wager on an unusual or difficult shot that a “ … ” might think is unlikely to be made . Taking the player''''s turn by offering him some advantage .
Punch : Tighten shooting hand''''s muscle will result a punch where makes the cue ball to take off and up to the air instead of smooth rolling .
Push : An illegal shot where the cue-stick''''s tip kind of sticks to cue ball& remains in contact with the cue ball longer than is appropriate for a normal stroke on a legal shot ( tough to call though . Causes a lot of trouble . It has to be defined more specifically ) .
Push-out : A special shot allowed after the break in games like 9-ball where you can hit the cue ball anywhere on the table and your opponent has the option to shoot the next shot or have you shoot instead .
Rail cut : A cut shot where the object ball is frozen to the rail cushion along which the ball is cut .
Rail-first : A shot where the cue ball is kicked off a rail in close proximity to the object ball instead of hitting the object ball directly .
Rail throw-back : The term used to describe the reduction in bank rebound angle due to sideways compression of the rail , especially evident at high speed .
Rat in : To make a ball by luck . Typically said of shooting a ball for a given pocket , and having it fall in some other pocket .
Reverse-double : Variations of double .
Roll : Refers to when the player shooting has something ( unlucky / lucky ) happen to him .
Run : A series of balls pocketed in succession during one player''''s turn .
Run out : Make the remaining balls on the table in succession to win a game ( clearance ) .
Run out : To break and shoot in all the balls without giving your opponent a chance or a turn at the table .
Running English (AKA “ natural English ” ) : Side-spin that causes the cue ball to speed up after bouncing off a rail , also resulting in a larger rebound angle . The spin is in the direction that results in “ rolling ” along the rail during contact .
Run the rack : Same as “ run the table out ” .
Run-through : Striking the cue-ball above centre .
Safety : Defensive position play shot where you leave your opponent in a difficult situation/position that is deemed to be safe . The best safety shot of course is a " snookered " .
Scoop : An illegal jump shot executed by hitting very low on the cue ball . Used to describe the motion of the cue when lifted above the horizontal .
Scratch : Pocketing the cue ball by accident during a shot , resulting a foul .
Screw : Also referred to as ‘ backspin ’ imparted when the cue ball is struck below centre which makes the cue ball roll back-wards .
Sell out : To leave a good shot for the next player and some times a bad shot for the shooter that results in loss of a game or the whole match .
Set : A type of plant in which the two object balls are touching .
Shovel : To dig-under .
Shot : The action of hitting the cue ball into an object ball(s) with the goal of sending the object ball along the desired & intended path .
Shot maker : A person good at making difficult shots .
Shot making : Potting ball (s) .
Shot to Nothing : Tactical shot in which a pot is attempted in such a way as to leave the opponent safe if the shot is missed . Also caller for an un-plant shot .
Side : Striking the cue ball left or right of it''''s centre .
Skill shot : A difficult shot requiring more ability than a typical shot .
Skrew : Snooker or British term used for a draw shot or bottom spin .
Slop : A shot with no clear objective , usually hit hard in the hopes that something might go in or the striker gets a good position by luck .
Slow screw : Striking the cue ball below centre which may cause the cue ball roll forward after the impact or draws back but not very far .
Slow-roll : A shot hit very softly , where the cue ball rolls almost immediately , regardless of cue tip offset ( drag shots ) . Table roll-off can be more of an issue with these shots .
Snatch: On the shot when the cue is not delivered smoothly .
Speed control : Using the correct amount of cue ball speed to achieve good position for the next shot .
Spot : Hitting the cue ball dead center results the cue ball to occupy the exact object ball''''s position after impact .
Stop : A shot where the cue ball stops immediately after hitting the object ball . It results from a straight-on stun shot .
Straight-in : A shot in which the cue ball is directly in-line with the object ball and the
intended pocket ( i.e. , a shot where the cut angle is zero ) .
Stun : Forcing the cue ball to stop right after the impact where the cue ball has no top or bottom spin by applying power .
Stun run-through : Forcing the cue ball to roll forwards right after the impact where the cue ball has no top or bottom spin by applying power/press .
Swerve : Striking down on the cue-ball ( with the cue-stick elevated ) .
Swoop : Sideways motion of the grip hand , used by some to add English during a stroke .
Thin cut : A shot requiring a large cut angle , where only a small fraction of the cue ball glances the object ball .
Top speed : Refers to how well a person plays the game .
Throw : A shot in which English is used to alter the path of the object ball .
Twist : Use spin to alter a shot (e.g., use spin-transfer to “ twist ” a bank in , or use SIT to “ twist ” a shot in ) .
Two-way : A shot where you attempt to pocket a ball and , at the same time , play for a safety in case you miss the shot .
Under cut : Hitting the object ball with too small of a cut angle , hitting the ball too fully .
The Tit : The '''' tit '''' is used to refer to the corner of the side pocket on pocket billiards tables .Many shots meant for the side and even rail shots that have to pass by the side end up hitting the side '''' tittie '''' , usually causing a miss .
Treble : Variations of double .
Trick : Amazing performance ( Artistic ) .
Warm-up : To find out the table''''s roll . Back and forth motion of the cue stick used to
prepare for the final forward stroke .
Whip : A shot that uses tip offset (i.e., English) and cue stick deflection to avoid a double-hit when there is a small gap between the cue ball and object ball . A fast , full stroke is used so the cue stick deflects away while the cue ball clears . Same as “ fouetté shot ” .
Definitions , terms , verbs , slang , … , said are not completed yet .
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P.S : ADIB : The Wise man – Wise shot .